AudioKemestry

WORLD-CLASS ANALOG MASTERING FOR THE PEOPLE

MASTERING

ABOUT US

AudioKemestry Mastering is a full-service mastering boutique owned and operated by Pablo Infinity (The Professor). With over a decade of mastering experience, AudioKemestry specializes in using best-in-class analog gear and digital tools to deliver 'soul-sonic' industry standard masters for all platforms (streaming, CD, cassette, and vinyl).

MASTERING SERVICES

We take a meticulous approach to mastering and offer a range of services to meet the unique requirements of each project. Our services include...

  • Mastering for Digital Release (all platforms)

  • Mastering for CD Release

  • Mastering for Vinyl Release

  • Mastering for Cassette Release

  • Audio enhancement for Video/Short films

  • Cassette-to-Digital Conversion/Restoration

  • Access to world-class vinyl cutting engineer

  • Access to world-class mixing engineers

  • Recommendations for CD/Vinyl/Cassette manufacturers

CUSTOMER REVIEWS

It's always helpful to get first hand feedback directly from the artist. So here are a few video reviews from some of the amazing artists that I've had the honor to master projects for over the years. Hopefully hearing their experiences working with me will give you an idea of what to expect. You can find more reviews on my IG page.

MASTERING PLAYLIST

TOP 3 TIPS WHEN SUBMITTING AUDIO FOR MASTERING

Sending 24-bit (or 32-bit) WAV files is ideal for mastering because these are uncompressed files and none of your data has been truncated. 16-bit WAV are not as good (since the data has been dithered and truncated). MP3 files are generally the worst files to submit (since they have been heavily compressed). However, we can usually work with MP3's if that's all you have but its not ideal.

3) Send mixes that have not already been "pre-mastered" or maximized for loudness using plugins

2) Send mixes that are not clipping above 0dBFS (i.e. no digital clipping)

1) Send mixes that are in WAV format (24-bit or 32-bit)

Audio is a wave with peaks and valleys. Once a peak hits 0dBFS in your DAW it becomes digitally clipped. This results in damage to the audio that can’t be undone. The easiest way to prevent this is to just turn down the master fader before rendering the file so the peaks are less than 0dBFS (i.e. more headroom). How low you want to go doesn't really matter. The main thing is that the peaks should not be hitting 0dBFS.

Louder is not always better. If the mixes you send are already really loud, chances are they have been processed using digital peak-limiters and/or clippers (i.e. the audio has been damaged to a certain extent). This will usually hinder my ability to properly enhance your music and deliver quality masters (since the quality of the source audio has already been degraded). 

INSIDE THE LAB